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RE: RAT here's a wacky question // to Nash
Sorry, the point of this is
A: its interesting
B: its a reference to the miltary-entertainment complex
C: while I think its okay that Brad and MK trade insults on this list, I'm
tired of it so I wanted to toss up a smoke screen.
> -----Original Message-----
> From: Sylvain, John [SMTP:jsylvain@station.sony.com]
> Sent: Saturday, October 30, 1999 4:48 PM
> To: 'rat-list@whirl-i-gig.com'
> Subject: RE: RAT here's a wacky question // to Nash
>
> Oh Jeez...
> Here we go again...;-]
>
> From Upside Magazine November 1997
> "Everyone has a personal, emotional connection to video games," she says.
> With her curly black hair tied in a bun, she looks even younger than her
> 26
> years. The author of one other book, Surfing on the Internet (Little,
> Brown,
> 1995), Herz has also written for various national magazines, including GQ,
> Esquire and Wired.
> "When you play video games as a kid," she says, "you're in a heightened
> emotional state. You're in a fight-or-flight scenario, your adrenaline is
> going, hormonal things are happening. It's like listening to music at 13.
> When something brings all that back, you say, 'Oh, video games, wow!"'
> That's reason enough for the "interactive entertainment" industry to have
> grown to a mammoth $ 6 billion a year, as Herz reports in Joystick Nation.
> Her book provides a thorough history of video games, which she places in
> the
> context of coin-op game rooms that have existed for more than 100 years.
> She
> considers the stereotyping of video-game characters and examines "the
> military-entertainment complex," that strange and troubling relationship
> between the Pentagon and the video-game industry. But you'd have to be a
> real joystick junkie to fully appreciate this book. Though her prologue
> promises not only to relate the story of video games but to "trace their
> radiation into our pattern of thought," the book does little to justify
> its
> bold subtitle: "How video games ate our quarters, won our hearts and
> rewired
> our minds."
>
>
>
> From the Lost Angeles Times
> Los Angeles Times August 19, 1999, Business; Part C; Page 7;
> HEADLINE: THE CUTTING EDGE; MORE ON TECH; ARMY SIGNS CONTRACT FOR
> INSTITUTE
> AT USC
> BYLINE: Karen Kaplan
> BODY:
> Army Secretary Louis Caldera signed a five-year, $45-million contract to
> fund the new Institute for Creative Technologies at USC. The institute,
> whose creation was announced Tuesday, will combine the expertise of the
> military and entertainment industries to create realistic simulations for
> military training by developing technologies such as virtual reality and
> artificial intelligence. Hollywood is expected to use the new technologies
> to create better video games, movie special effects and theme park
> attractions.
>
> ---Original Message-----
> > From: brad rothbart [SMTP:scrdchao@nni.com]
> > Sent: Saturday, October 30, 1999 9:16 AM
> > To: rat-list@whirl-i-gig.com
> > Subject: Re: RAT here's a wacky question // to Nash
> >
> > >I don't know when Eisenhower coined "military-industrial complex," but
> I
> > did
> > >hear a permutation on that, on "The X-Files," when FBI agent Fox Mulder
> > used
> > >the term "military-industrial-entertainment complex." I wonder if
> > that's
> > >the first time it was used?
> >
> > Uhhh.. Hate to break this to you
> >
> > but Eisenhower was real
> > and Fox Mulder a character.
> >
> > brad
> [Sylvain, John] Hate to break this too you, condescension annoys
> everyone, even the people you're not trying to insult.
>