[Date Prev][Date Next] [Chronological] [Thread] [Top]

RE: RAT here's a wacky question // to Nash



Oh Jeez...
Here we go again...;-]

>From Upside Magazine November 1997
"Everyone has a personal, emotional connection to video games," she says.
With her curly black hair tied in a bun, she looks even younger than her 26
years. The author of one other book, Surfing on the Internet (Little, Brown,
1995), Herz has also written for various national magazines, including GQ,
Esquire and Wired. 
"When you play video games as a kid," she says, "you're in a heightened
emotional state. You're in a fight-or-flight scenario, your adrenaline is
going, hormonal things are happening. It's like listening to music at 13.
When something brings all that back, you say, 'Oh, video games, wow!"' 
That's reason enough for the "interactive entertainment" industry to have
grown to a mammoth $ 6 billion a year, as Herz reports in Joystick Nation.
Her book provides a thorough history of video games, which she places in the
context of coin-op game rooms that have existed for more than 100 years. She
considers the stereotyping of video-game characters and examines "the
military-entertainment complex," that strange and troubling relationship
between the Pentagon and the video-game industry. But you'd have to be a
real joystick junkie to fully appreciate this book. Though her prologue
promises not only to relate the story of video games but to "trace their
radiation into our pattern of thought," the book does little to justify its
bold subtitle: "How video games ate our quarters, won our hearts and rewired
our minds." 



>From the Lost Angeles Times
Los Angeles Times August 19, 1999, Business; Part C; Page 7; 
HEADLINE: THE CUTTING EDGE; MORE ON TECH; ARMY SIGNS CONTRACT FOR INSTITUTE
AT USC 
BYLINE: Karen Kaplan 
BODY: 
Army Secretary Louis Caldera signed a five-year, $45-million contract to
fund the new Institute for Creative Technologies at USC. The institute,
whose creation was announced Tuesday, will combine the expertise of the
military and entertainment industries to create realistic simulations for
military training by developing technologies such as virtual reality and
artificial intelligence. Hollywood is expected to use the new technologies
to create better video games, movie special effects and theme park
attractions. 

---Original Message-----
> From:	brad rothbart [SMTP:scrdchao@nni.com]
> Sent:	Saturday, October 30, 1999 9:16 AM
> To:	rat-list@whirl-i-gig.com
> Subject:	Re: RAT here's a wacky question  // to Nash
> 
> >I don't know when Eisenhower coined "military-industrial complex," but I
> did
> >hear a permutation on that, on "The X-Files," when FBI agent Fox Mulder
> used
> >the term "military-industrial-entertainment complex."   I wonder if
> that's
> >the first time it was used?
> 
>  Uhhh.. Hate to break this to you
> 
> but Eisenhower was real
>  and Fox Mulder a character.
> 
> brad
	[Sylvain, John]  Hate to break this too you, condescension annoys
everyone, even the people you're not trying to insult.